Outdoors or at home
An escape game in your own city
Follow the clues through the streets, crack the codes and find the way out with your phone. Or write the puzzle of your own neighbourhood, and watch other players rack their brains over it.
- games to solve
- 10
- games played
- 875
- 309 player reviews
- 4.6/5
- free to create your own
- 0 €
Two moods
Two ways to live the adventure
Outdoors for the thrill, at home for the calm.
Meet at the starting point
Real-world games
60 minutes pour vivre
Bordeaux (33 – Gironde)
Autour du sport
Lalande-de-Pomerol (33 – Gironde)
Les secrets de la licorne
Libourne (33 – Gironde)
Le fantôme du parc
La Bourboule (63 – Puy-de-Dôme)
Play from home
Games to play at home
Easy as can be
How does it work?
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Pick your game
Browse the catalogue, filter by city, duration or difficulty, and find the adventure that suits you.
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Play on location or at home
Head to the starting point for a real-world game, or settle in comfortably at home.
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Solve, win, rate
Crack every clue, reach the end of the story and share your verdict with the community.
The creation studio
Your city becomes a game. You write the rules.
No need to be a game designer: the editor builds the clues, tells you what is missing before you publish and lets you play your game in the browser.
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Set the playing field
Draw the play area on the map, or choose a game to play at home.
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Write the stages
By hand, or from a first draft the AI writes from your brief.
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Build the clues
Layers, dials, ciphers, sounds: the editor composes them for you from your code.
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Test, then publish
Play your game in the browser, then open it to everyone or keep it private with a password.
- Free to create
- Rehearsal before publishing
- Public or private game
- Stage-by-stage statistics
What the player reads
Digits move too, otherwise “4071” would stay readable. You hide the shift in another clue: an engraved date, a stopped clock.
8 types of clue
- Image A photo, a document, a map.
- Text A letter, a note to read.
- Sound A voice, a sound to identify.
- Layers to overlay Two images to overlay.
- Image to reveal An image to light up with a finger.
- Encrypted message A text to decipher.
- Image with hotspots An image to explore with a finger.
- Dial to turn Two discs to turn.
And each stage is solved with…
- Numeric code
- Alphanumeric code
- QR Code
- Directional lock
- Symbol lock
- Geolocation
Example brief
- City
- Libourne, harbour district
- Players
- Families, age 8 and up
- Length
- 60 minutes, 5 stages
- Mood
- A missing boatman, a cargo never delivered
- Image style
- Sketchbook
- The quay registerThe solved case: a worked example gives the method
- The boatman's letterCipher, the key is on the clock
- The warehouse cratesVerdicts that eliminate
- The dark lighthouseDial, the mark is given in the notebook
- The cargoFinale: it reuses two clues already seen
The model proposes, the editor checks. Every code must be findable in the clues, and the last hint never gives it away. You review and edit each stage before importing it.
Once it is published
See where your players get stuck
Every published game has its statistics. You know which stage to rework, and your players' reviews land on your creator page.
- Success rate, average time and hints used
- Drop-offs stage by stage
- Ratings and reviews on your creator page
- Stage 1 100 %
- Stage 2 96 %
- Stage 3 79 %
- Stage 4 75 %
- Stage 5 71 %
- Stage 6 68 %
Stage 3 loses 17 points: that is the one to rework.
Guides, schools, local authorities
Are you an organisation?
Build a trail under your own name for your visitors, your class or your area. They play with nothing to install, and you follow every game.
- Tourism and events You want to sell or hand out access without handling logistics.
- Education and after-school You want the group to play without creating accounts.
- Local authorities and tourist offices You want your brand, your statistics and an end-of-season report.
They played
What our players say
4.6/5 309 Reviews · 97 % satisfied
Waouhh vous êtes très talentueux et créatifs, on en veut d'autres !! Continuez ainsi !
Les œuvres sont magnifiques, elles donnent une forme de créativité dans le jeu. La mécanique est superbe ! Cet escape game était magique ! Merci d'avoir fait part de votre…
chouette énigme pas si simple
Your move
Start with one stage. The rest follows.
A title, a code, a first clue. The editor tells you at every moment what is left to do before publishing.